/*
 * Hale is highly moddable tactical RPG.
 * Copyright (C) 2011 Jared Stephen
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

package hale.particle;

import hale.loading.Saveable;

public interface Animated extends Saveable
{
    public void setDuration(float seconds);

    public void setDurationInfinite();

    public boolean isDrawable();

    public void offsetPosition(float x, float y);

    public void setPosition(float x, float y);

    public boolean initialize();

    public void draw();

    public boolean elapseTime(float seconds);

    public DrawingMode getDrawingMode();

    public Animated getCopy();

    public void cacheSprite();

    public enum DrawingMode
    {
        BelowEntities,
        AboveEntities;
    }
}
